![]() There's also the fact that you have to spend a combat turn on setting up the communion, or use a decently expensive item to set it up, as well as fatigue management for the communion(including possible changes from temp 3 scales, magic scales, if it's a swamp, and combat effects). Well, the main downside of communions is that you need a certain number of mages in the province to actually be effective, which can be far in excess of what the other army has, so the other person can take more provinces while still having effective mage support than the one relying on communions. ![]() You can't really win Age of Empires without going up in ages unless you're amazing at rushing in a duel. Magic is akin to researching tech in other strategy games. If you're talking multiplayer it gets even worse, without magic you simply lose. That largely hinges on utilizing magic to reduce losses. The main way of beating AI is being more efficient with your tools. So what nations do you like playing?Īs for ignoring magic completely, no that's not really possible. It's hard to give general advice on magic because it depends on so many variables. For 3 gems and a mage turn your F1 mage is now a F2 with fireballs. Especially if you use a temp gem forged with a hammer, like a fire bottle. ![]() Using a gem to go from X1 to X2 can totally be worth it. Not just through communion but also with simply a gem. Something easily overlooked is boosting the magic paths of your mages. What magic is good depends not just in your mages but also on what your opponent has. Magic more then anything relies on the 'it depends'. ![]()
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